Methods
📌 Summary Table
Method
Type
Brief description
📘 Detailed Description
Music Music()
Music Music()Music Music(Track track)
Music Music(Track track)Music Music(string tag)
Music Music(string tag)Music SetVolume(float volume)
Music SetVolume(float volume)Music SetHearDistance(float minHearDistance, float maxHearDistance)
Music SetHearDistance(float minHearDistance, float maxHearDistance)Music SetVolumeRolloffCurve(VolumeRolloffCurve curve)
Music SetVolumeRolloffCurve(VolumeRolloffCurve curve)Music SetCustomVolumeRolloffCurve(AnimationCurve customCurve)
Music SetCustomVolumeRolloffCurve(AnimationCurve customCurve)void ChangeVolume(float newVolume, float lerpTime)
void ChangeVolume(float newVolume, float lerpTime)Music SetPitch(float pitch)
Music SetPitch(float pitch)Music SetDopplerLevel(float dopplerLevel)
Music SetDopplerLevel(float dopplerLevel)Music SetId(string id)
Music SetId(string id)Music SetLoop(bool loop)
Music SetLoop(bool loop)Music SetClip(string tag)
Music SetClip(string tag)Music SetClip(Track track)
Music SetClip(Track track)Music SetRandomClip(bool random)
Music SetRandomClip(bool random)Music SetClipByIndex(int index)
Music SetClipByIndex(int index)Music SetPosition(Vector3 position)
Music SetPosition(Vector3 position)Music SetFollowTarget(Transform followTarget)
Music SetFollowTarget(Transform followTarget)Music SetSpatialSound(bool activate)
Music SetSpatialSound(bool activate)Music SetFadeOut(float fadeOutTime)
Music SetFadeOut(float fadeOutTime)Music SetOutput(Output output)
Music SetOutput(Output output)Music OnPlay(Action onPlay)
Music OnPlay(Action onPlay)Music OnComplete(Action onComplete)
Music OnComplete(Action onComplete)Music OnLoopCycleComplete(Action onLoopCycleComplete)
Music OnLoopCycleComplete(Action onLoopCycleComplete)Music OnPause(Action onPause)
Music OnPause(Action onPause)Music OnPauseComplete(Action onPauseComplete)
Music OnPauseComplete(Action onPauseComplete)Music OnResume(Action onResume)
Music OnResume(Action onResume)void Play(float fadeInTime)
void Play(float fadeInTime)void Pause(float fadeOutTime)
void Pause(float fadeOutTime)void Resume(float fadeInTime)
void Resume(float fadeInTime)void Stop(float fadeOutTime)
void Stop(float fadeOutTime)Last updated