Audio objects
Object
What it represents
Typical use
🧰 Key concepts
🔄 Recommended lifecycle
var coinSound = new Sound(SFX.Coin).SetVolume(0.7f);coinSound.Play(); coinSound.Pause(); coinSound.Resume(0.5f); // 0.5-second fade-in coinSound.Stop(0.2f); // 0.2-second fade-out
🚀 Next step
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