🟧
Sounds Good Documentation
English
English
  • Welcome!
  • FIRSTS STEPS
    • Create your first sound
  • Create and use audio outputs
  • Included Prefabs
  • Update from 1.0 to 2.0
  • DOCUMENTATION
    • Assemblies and Namespaces
    • Prefixes
    • Audio objects
      • Sound
        • Properties
        • Methods
      • Music
        • Properties
        • Methods
      • Playlist
        • Properties
        • Methods
      • DynamicMusic
        • Properties
        • Methods
    • Editor windows
      • Audio Creator
      • Audio Collection
      • Output Manager
    • SoundsGoodManager
  • Extras
    • Credits
    • Acknowledgments
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  • 📐 General structure
  • 🛠️ Step-by-step workflow
  1. DOCUMENTATION
  2. Editor windows

Output Manager

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Last updated 16 days ago

The Output Manager window lets you view and control the volume of each audio output (AudioMixerGroup) used by Sounds Good, as well as create new outputs or update the database when you modify your AudioMixer.

To open it, go to: Tools ▸ Melenitas Dev ▸ Sounds Good ▸ Output Manager.


📐 General structure

Element
Function

List of outputs

Each row shows the group name (Master, SFX, Music, etc.), a slider to adjust its volume in real time and the current percentage (saved in PlayerPrefs).

Create New Output Guide

Help button that opens an illustrated panel with steps to create a new group in the AudioMixer and expose its volume parameter.

Update

Refreshes the outputs database: scans the Master AudioMixer, detects new groups or name changes, and regenerates the enum Output.

Open Audio Mixer

Opens Unity’s Audio Mixer window so you can edit groups and parameters without searching menus.


🛠️ Step-by-step workflow

  1. Adjust volumes in-game

    • Move the slider of any output (e.g. SFX, Music).

    • The value updates the corresponding AudioMixerGroup in real time and persists in PlayerPrefs.

    • The volume is applied automatically each time you start the game.

  2. Create a new output

    1. Click Create New Output Guide.

    2. Follow the guide (see right-hand image):

      1. Open Audio Mixer Window.

      2. Under Master → Add Child Group → name it (lowercase, no spaces).

      3. In the Inspector, right-click the Volume fader → Expose to script.

      4. In Exposed Parameters, rename the new parameter to match your group.

      5. Return and click Done, update database.

  3. Update the database

    • After adding, renaming, or deleting groups in the AudioMixer, click Update.

    • The system:

      1. Synchronizes the list of outputs.

      2. Regenerates the enum Output with the new names.

      3. Restores saved values (if any) or starts at 100 %.

  4. Quick access to the Audio Mixer

    • Click Open Audio Mixer to tweak EQ, ducking, or effects without manually locating the window.

Ventana principal
Guía de creación de nuevos outputs