Properties
π Summary table
Using
bool
true
when the sound is in useβeven if paused.
Playing
bool
true
while the sound is actively playing.
Paused
bool
true
when the sound is paused (fade-out ignored).
Volume
float
Current volume level (0 β 1).
ClipIndex
int
Index of the clip being played; returns -1 if none is specified.
PlayingTime
float
Total time (in seconds) the sound has been playing.
CurrentLoopCycleTime
float
Elapsed time (in seconds) of the current loop cycle.
CompletedLoopCycles
int
Number of loop cycles completed.
ClipDuration
float
Total duration of the clip now playing.
Clip
AudioClip
Reference to the clip currently being played.
π Detailed description
bool
Using
bool
UsingReturns true
when the sound is occupying an AudioSource
. This includes both active playback and paused states.
bool
Playing
bool
PlayingReturns true
only while the sound is actively playing. If the sound is paused or stopped, this property is false
.
bool
Paused
bool
PausedReturns true
if the sound is currently paused. Unlike Playing
, it disregards any fade-out effect and focuses on the actual paused state.
float
Volume
float
VolumeRepresents the current volume of the sound, normalised between 0
(silent) and 1
(maximum).
int
ClipIndex
int
ClipIndexIndicates the index of the clip being played within the soundβs clip array. If no specific clip is selected, returns -1
.
float
PlayingTime
float
PlayingTimeTotal time in seconds that the sound has been playing since it last started.
float
CurrentLoopCycleTime
float
CurrentLoopCycleTimeElapsed time of the current loop cycle in seconds. If looping is disabled, this value matches the total playing time.
int
CompletedLoopCycles
int
CompletedLoopCyclesNumber of times the sound has fully completed a loop cycle. Increments only when looping is enabled.
float
ClipDuration
float
ClipDurationTotal duration in seconds of the clip currently playing. Returns 0
if no clip is assigned.
AudioClip
Clip
AudioClip
ClipDirect reference to the AudioClip
being played. Useful for accessing its properties or comparing it with other clips.
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