Editor windows

The Editor Windows are the visual heart of Sounds Good. Everything you need—from importing an AudioClip to managing audio outputs—is done within these integrated Unity tools, with no code required.

You can open any of these windows from Tools â–¸ Melenitas Dev â–¸ Sounds Good

Window
Main Role
When to open

Audio Creator

Register new sounds or music tracks, assign a tag, apply a compression preset and (optionally) force to Mono.

Whenever you have a new AudioClip you want to use in your game.

Audio Collection

Maintain your catalog: rename tags, add or remove clips, delete obsolete audio, and view applied presets at a glance.

When your project grows and you need to organize or clean up your sound library.

Output Manager

Manage audio outputs (AudioMixerGroup): adjust volumes at runtime, create new channels and synchronize the outputs database.

When you want to add a new audio channel (e.g. VoiceChat).

  1. Import your AudioClip assets into your Unity project.

  2. Audio Creator → register each clip, choose a preset and set its tag.

  3. Test the sound with one line of code (new Sound("Laser").Play();).

  4. If you later change your mind (new name, extra clips, etc.), open Audio Collection to update.

  5. When you need global volume controls or a new channel, use Output Manager.

ℹ️ Think of them as a “pipeline”: create → maintain → mix.

🚀 Next Step

Explore each window in detail to master all their features:

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