Editor windows
The Editor Windows are the visual heart of Sounds Good. Everything you need—from importing an AudioClip
to managing audio outputs—is done within these integrated Unity tools, with no code required.
You can open any of these windows from Tools â–¸ Melenitas Dev â–¸ Sounds Good
Audio Creator
Register new sounds or music tracks, assign a tag, apply a compression preset and (optionally) force to Mono.
Whenever you have a new AudioClip
you want to use in your game.
Audio Collection
Maintain your catalog: rename tags, add or remove clips, delete obsolete audio, and view applied presets at a glance.
When your project grows and you need to organize or clean up your sound library.
Output Manager
Manage audio outputs (AudioMixerGroup
): adjust volumes at runtime, create new channels and synchronize the outputs database.
When you want to add a new audio channel (e.g. VoiceChat).
🚦 Recommended Workflow
Import your
AudioClip
assets into your Unity project.Audio Creator → register each clip, choose a preset and set its tag.
Test the sound with one line of code (
new Sound("Laser").Play();
).If you later change your mind (new name, extra clips, etc.), open Audio Collection to update.
When you need global volume controls or a new channel, use Output Manager.
ℹ️ Think of them as a “pipeline”: create → maintain → mix.
🚀 Next Step
Explore each window in detail to master all their features:
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